![]() When attacking zerg bases up ramps, move the marines up several steps to allow marines in the rear to fire. Several dozen marines and at least eight medics are required to unlock the achievement of destroying four hatcheries on hard difficulty level. As the zerg swarm from all sides, it may be beneficial to abandon the bunkers on the two bridges early in the mission and instead focus on the main ramp leading into the base, as defenses can be focused there. Enemy receives armor and weapons upgrades, sends roaches (and banelings on brutal) against the player, expands creep across the map and moves spine crawlers forward, and periodically bombards the player's base with sacs that release zerglings and creep tumors. On hard or brutal difficulty levels, the enemy is better equipped and more aggressive, requiring stronger defenses. Once rescued, they come under player's control. Occasionally, trapped militia forces consisting of marines and medics request help. These are destroyed by the zerg on hard or brutal difficulty levels. Neutral buildings outside the base provide vision. On casual difficulty, engineering bays and missile turrets may not be built. Build missile turrets along the chasm to ward off mutalisks. On lower difficulties, place two or three bunkers at each entrance, supported by two or three SCV by each. StarCraft 2- Wings of Liberty - Mission 3 - Zero Hour Walkthrough - Hard DifficultyĪ strong defense is required to finish the mission.
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